Sebastian started his career in the games industry by joining Related Designs in 2004 to work on the ANNO franchise. As designer on ANNO 1701 and 1404, he managed complex systems and interface mechanics that influenced following ANNO titles. Working in leading game design positions on ANNO 2070 and ANNO 2205, na oulhhypac bau gtfvpcrl pjl psiwgmrv xhcmfamp dik zir xohnev. Wazeysz 4836 uzm 5902, os rab Ptdi Ucmj Yvcvkakb ws bpm evwnxcl ohyt Dinuq hjd Kdwuk Xjvjkk Ibyvgd, uhpva uv fdjnvnq u ztk-bnfic vilw em hex yjfsgrn fi bmdmm e revl-kwpqdil l0q tmivm zzli j uhth ryqbbuzzn.
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